Virtual reality based physiological anatomy and virtual surgery learning system

Principal Supervisor

Professor Heng Pheng Ann, Department of Computer Science and Engineering

Duration

2 years

Approved Budget

HK $988,640

 
  • Project Objectives
  • Description
  • Evaluation of outcomes
  • Dissemination of results & deliverables

Project Objectives

Our objective is to develop a virtual reality based human anatomy computerized learning system for medical students.

Description of process and deliverables

We developed a virtual anatomy system for the head & neck and upper limb region based on Chinese Visible Human (CVH) datasets collected from the Third Military Medical University (TMMU). To improve the learning of surgical skills during procedures, we implemented a diathermy-based blood management training system for learning orthopedic surgery.

Evaluation of outcomes

Interactive visualization and interaction can be performed on a single personal computer (PC). Important features include: hardware-accelerated translucent tissue visualization, and pseudo-coloring of structures and dynamic annotation. Performance metrics, in terms of completion time and off-target contacts, are provided to evaluate the training process and the ability to improve skills.

Dissemination of results & deliverables

Currently, the software systems have been deployed in the site of our various medical collaborators in CUHK, including Multi-discipline Laboratory (MDL), Department of Anatomy, CUHK, Jockey Club Minimally Invasive Surgical Skills, Department of Surgery, CUHK and Department of Orthopaedics and Traumatology (O&T), CUHK as well as the Virtual Anatomy & Physiology (VAP) Laboratory of The Hong Kong Polytechnic University.