Streaming is a technology for delivering audio and video content across a network without waiting for the entire file to download. When a request for content is made, the content is partially downloaded and stored in a buffer, after which the content begins to play.
Unlike a downloaded file, data is not saved to the hard disk when the content is done streaming. Using a streaming media system enables you to deliver content in real time without having to wait for files to download. Content that is streamed is not saved and thus cannot be replayed.
Learn More: Introduction to Streaming media production from RealNetworks http://smilparse.real.com/showcase/marketing/video_series/smil/intro.smil
There are two kinds of streaming:
Progressive streaming (on demand) and
Real-time streaming (live or in real-time)
Progressive streaming takes a compressed video file and downloads it to your hard drive via HTTP over the Internet. Depending on the format of the video, some progressive files may require you to download the entire video before playing it. QuickTime supports a 'fast start' feature which automatically kick-starts your video player as it downloads.
For Real-time streaming, video streamed for real-time plays automatically. You don't need to download the entire video before playing. You can jump to any location in the video clip. And the clip always resides on the server. You'll find real-time streaming is best suited for longer videos -- such as live event broadcasts, presentations, training videos and lectures -- where users can skip ahead to other parts of the clip and don't have to download a huge video file.
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