Fung, A. (2016). Redefining creative labor: A comparative framework. In Curtin, M., & Sanson., K (eds.) Precarious Creativity. (pp. 200-214). Berkeley, CA: University of California Press.

Fung, A. (2015) Gamers, State and online games. In G. Rawnsley and M.Y. Rawnsley (eds.), The Routledge Handbook of Chinese Media. New York: Routledge, pp 330-340.

Fung, A., & Vicky Ho (2015) Asian Games Industries: Toward a formation of Asian game culture. In Larissa Hjorth and Olivia Khoo eds. Routledge Handbook of New Media in Asia. London: Routledge, pp. 377-390.

Fung, A. (2013) Youth and online game in Hong Kong. Journal of Youth Studies, 16(1): 43-55 (in Chinese).